Tank Nova
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Tank Nova

In your browser · No download · 16-player rooms

Every shot moves you.

Third-person arcade tank combat about momentum and money. Recoil is a boost. Wrecks are a bank. Build the tank mid-match.

Stall 01 // The game

Momentum is a weapon. Salvage is a budget.

Most tank games ask you to aim. Tank Nova also asks where your own shot is going to throw you, and what you are going to buy with the wreck it leaves.

Also offline: 4-mission Scrapyard Belt campaign · Core Heist · Crusher Control vs bots

A Starshot railgun firing in the Crucible duel yard, its charge rings glowing

Recoil is a boost

A Starshot shot shoves your own hull about eight metres. Fire backwards to go forwards. Mortar-jump off your own splash and land on the roof they thought was safe.

A tank breaking apart into salvage in Venom Bayou

Break it, bank it

Everything you wreck drops salvage. Salvage buys parts mid-match: 40 of them across armament, chassis and systems, six slots. Your tank at minute one is not your tank at minute six.

A Scorcher flamethrower jet hitting a white tank in Slagworks

Slide, jump, ram

Handbrake powerslides, ramps, and the oldest weapon of all: mass. A heavy hull at speed is a shell nobody can dodge.

Stall 02 // Arsenal

Four hulls. Six turrets. One bad idea at a time.

Any hull takes any turret. The grades below are the game's own, S to C. Swap between lives, or bolt on parts mid-match until the grades stop mattering.

Stall 03 // Maps

Three yards. One of them still wet.

Slagworks at dusk: a white tank under the crucible tower Slagworks from above: the sunken core and its lanes

Live

Slagworks

Dusk foundry, 216 × 184 m. Fight round a sunken molten core while the crucible tower tilts and pours on a cycle. High ground is earned, never free.

A tank firing under the lamp-lit tower of the Crucible duel map

Live · 1v1 / 2v2

Slagworks: Crucible

The duel yard, 96 × 84 m. Small, fast, cover on every high spot. Type /challenge in Discord, pick a rival, and settle it here.

A dark tank by the giant dead cypress in Venom Bayou Venom Bayou from above: causeways over toxic sludge

In development

Venom Bayou

A drowned chemical works under a dead cypress the size of a tower. Three causeways over sludge that drags your tracks, and deep pools you want to stay out of.

Stall 04 // Garage

The lobby is a hall. You drive it.

No menu tree. A roundhouse at dusk with your tank on a lift in the middle. Park at a stall to shop, check missions or polish your trophies, swap your loadout on the lift, then roll out through the launch gate. The gate is the PLAY button.

Stalls: Shop · Missions · Achievements · Profile · Test Range · Loadout lift · PLAY gate

The drivable garage: a tank on the lift, the Missions and Shop stalls either side and the PLAY gate ahead Missions Play gate Shop Loadout lift
In-engine capture, 25 Sep 2026

Stall 05 // Ranks

Scrapper to Nova. Then it never ends.

Six divisions, five ranks each, every division with its own armour-plate emblem. Past rank 30 the ladder keeps going: Supernova I, II, III, for as long as you keep driving.

    Sparks

    The account currency. Earned in matches, missions and rank-ups, spent in the garage shop. Salvage is what you spend inside a match; Sparks are what you keep.

    Missions & achievements

    Daily missions that simply expire, and a trophy hall with its own stall in the garage. Pin the ones you are proud of to your profile.

    15 paints

    From Primer to Starfire, 500 to 75 000 Sparks.

      Stall 06 // Dev log

      June: boxes on a green floor. September: online.

      Drag the seam. Same game, sixteen weeks apart.

      September 2026: Slagworks at dusk with real tank models June 2026: box tanks on a flat green floor June 2026 Sep 2026

      The road here, stage by stage

        280+ commits. One tiny team. A lot of agents.

        Stall 07 // Roadmap

        What's on the lift.

        Statuses are honest. Dates are not promised.

        Stall 08 // Studio

        Forged by Sunstone Soft.

        Tank Nova is built by a very small team that works with AI agents the way a workshop works with power tools. The overnight greybox build, the 319-item asset manifest, the bot route planner and the Venom Bayou sprint were all agent-assisted. The taste, the calls and the bugs are ours.

        We build games, and we build the sites that sell them. This one included.

        sunstonesoft.com
        Engine
        Godot 4.7, GDScript, web export on the Compatibility renderer
        Art
        lowpoly-forge, our own Blender pipeline. 319-item manifest, 8x-detail vehicles
        Net
        One server process per room, 16 slots, server-side bots, allocation-free snapshot codec
        Bots
        Skill tiers, fight spots, A* routes
        Backend
        Account service with ranks, missions, achievements and a Discord bot
        Site
        Hand-built HTML, CSS and JS. No framework, no libraries

        Roll out.

        No download · Guest play or Discord login · Desktop browser recommended