
Recoil is a boost
A Starshot shot shoves your own hull about eight metres. Fire backwards to go forwards. Mortar-jump off your own splash and land on the roof they thought was safe.
In your browser · No download · 16-player rooms
Every shot moves you.
Third-person arcade tank combat about momentum and money. Recoil is a boost. Wrecks are a bank. Build the tank mid-match.
Stall 01 // The game
Most tank games ask you to aim. Tank Nova also asks where your own shot is going to throw you, and what you are going to buy with the wreck it leaves.
Also offline: 4-mission Scrapyard Belt campaign · Core Heist · Crusher Control vs bots

A Starshot shot shoves your own hull about eight metres. Fire backwards to go forwards. Mortar-jump off your own splash and land on the roof they thought was safe.

Everything you wreck drops salvage. Salvage buys parts mid-match: 40 of them across armament, chassis and systems, six slots. Your tank at minute one is not your tank at minute six.

Handbrake powerslides, ramps, and the oldest weapon of all: mass. A heavy hull at speed is a shell nobody can dodge.
Stall 02 // Arsenal
Any hull takes any turret. The grades below are the game's own, S to C. Swap between lives, or bolt on parts mid-match until the grades stop mattering.
Stall 03 // Maps
Live
Dusk foundry, 216 × 184 m. Fight round a sunken molten core while the crucible tower tilts and pours on a cycle. High ground is earned, never free.
Live · 1v1 / 2v2
The duel yard, 96 × 84 m. Small, fast, cover on every high spot. Type /challenge in Discord, pick a rival, and settle it here.
In development
A drowned chemical works under a dead cypress the size of a tower. Three causeways over sludge that drags your tracks, and deep pools you want to stay out of.
Stall 04 // Garage
No menu tree. A roundhouse at dusk with your tank on a lift in the middle. Park at a stall to shop, check missions or polish your trophies, swap your loadout on the lift, then roll out through the launch gate. The gate is the PLAY button.
Stalls: Shop · Missions · Achievements · Profile · Test Range · Loadout lift · PLAY gate
Missions
Play gate
Shop
Loadout lift
Stall 05 // Ranks
Six divisions, five ranks each, every division with its own armour-plate emblem. Past rank 30 the ladder keeps going: Supernova I, II, III, for as long as you keep driving.
Sparks
The account currency. Earned in matches, missions and rank-ups, spent in the garage shop. Salvage is what you spend inside a match; Sparks are what you keep.
Missions & achievements
Daily missions that simply expire, and a trophy hall with its own stall in the garage. Pin the ones you are proud of to your profile.
15 paints
From Primer to Starfire, 500 to 75 000 Sparks.
Stall 06 // Dev log
Drag the seam. Same game, sixteen weeks apart.
June 2026
Sep 2026
The road here, stage by stage
280+ commits. One tiny team. A lot of agents.
Stall 07 // Roadmap
Statuses are honest. Dates are not promised.
Stall 08 // Studio
Tank Nova is built by a very small team that works with AI agents the way a workshop works with power tools. The overnight greybox build, the 319-item asset manifest, the bot route planner and the Venom Bayou sprint were all agent-assisted. The taste, the calls and the bugs are ours.
We build games, and we build the sites that sell them. This one included.
sunstonesoft.comNo download · Guest play or Discord login · Desktop browser recommended